Example render (concept). Our focus: constraints, camera discipline, scale realism.

What you’ll find here

  • AI Booth Lab: case studies (clay → render) with repeatable prompt layers

  • Scale Clinic: why booths look too big/tall — and how to fix it

  • Camera Notes: lens, eye level, no-tilt rules, aspect ratio as geometry

  • Picks: curated references with practical takeaways

The method (constraint-first)

  1. Define the constraints (footprint X×Y, height cap H)

  2. Lock the architecture (clay render reference)

  3. Apply camera discipline (preset lens + eye level)

  4. Add brand/material/light as an overlay (no rescaling)

  5. QA the output (scale anchors + checklist)

Get the FREE KIT

Booth Scale Kit (v1) — what you get

Free (now): Brief Translator (concept stage) + Scale checklist.
Premium (next): Camera Presets + Production Prompts (reference-locked).

Tip: If you don’t see the email, check Promotions/Spam and move END to Primary.

Concept example from the lab — built with camera discipline and scale realism in mind.

Sample render. Full prompt layers, presets, and QA checklist will be packaged in the Booth Scale Kit.

Output preview: constraint-first workflow (footprint + height cap + camera preset) — no rescaling.

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