
Example render (concept). Our focus: constraints, camera discipline, scale realism.
What you’ll find here
AI Booth Lab: case studies (clay → render) with repeatable prompt layers
Scale Clinic: why booths look too big/tall — and how to fix it
Camera Notes: lens, eye level, no-tilt rules, aspect ratio as geometry
Picks: curated references with practical takeaways
The method (constraint-first)
Define the constraints (footprint X×Y, height cap H)
Lock the architecture (clay render reference)
Apply camera discipline (preset lens + eye level)
Add brand/material/light as an overlay (no rescaling)
QA the output (scale anchors + checklist)
Get the FREE KIT
Booth Scale Kit (v1) — what you get
Free (now): Brief Translator (concept stage) + Scale checklist.
Premium (next): Camera Presets + Production Prompts (reference-locked).
Tip: If you don’t see the email, check Promotions/Spam and move END to Primary.

Concept example from the lab — built with camera discipline and scale realism in mind.

Sample render. Full prompt layers, presets, and QA checklist will be packaged in the Booth Scale Kit.

Output preview: constraint-first workflow (footprint + height cap + camera preset) — no rescaling.